VLFL_EXP60

by Tim C. Lueth, SG-Lib Toolbox: SolidGeometry 5.6 - Tutorial
Introduced first in SolidGeometry 5.0, Creation date: 2020-09-14, Last change: 2025-08-25

This is a Tutorial to understand different types of transformation and surfaces

Description

There are many different reasons and thus use cases to transform a set of points from 3D space to 2D space. There are also different ways of looking at a contour, for example as an edge contour of a 2D surface or as an edge contour of a 3D body. In my eyes, this is somewhat related to the optical perceptions that we see, for example, in pictures that we, as viewers, interpret as two different figures, or to the ambiguity of wire models or even shaded surface models with respect to their actual geometry, for instance peg instead of groove.
I would like to introduce into the understanding of these different views in order to be able to present problems of Delaunay triangulation and geometry generation in a more understandable way.

Example Illustration

 missing image of VLFL_EXP60

Syntax

VLFL_EXP60




Copyright 2020-2025 Tim C. Lueth. All rights reserved. The code is the property of Tim C. Lueth and may not be redistributed or modified without explicit written permission. This software may be used free of charge for academic research and teaching purposes only. Commercial use, redistribution, modification, or reverse engineering is strictly prohibited. Access to source code is restricted and granted only under specific agreements. For licensing inquiries or commercial use, please contact: Tim C. Lueth

Last html export of this page out of FM database by TL: 2025-09-21