CPLtransrelCPL | relative transformation of CPLs | |
CPLtransrelT | transform the pose of a CPL from one coordinate system into another | |
PLtrans | multi transformation modes for a point list | |
PLtrans0 | returns an origin centered point list | |
PLtrans1 | returns a point list moved into the first quadrant | |
PLtransC | rotates a point list around a center | |
PLtransform | transforms ONE PL into another PL | |
PLtransP | returns a translated point list | |
PLtransR | rotates all point of a point list | |
PLtransT | rotates and moves a point list nx2 | |
SGcenter | centers a solid on the x y or z axis | |
SGtrans | multi transformation modes for a solid geometry | |
SGtrans0 | moves a solid geometry (or a list) into the origin of the coordinate system | |
SGtrans1 | moves a solid geometry (or a list) into quadrant 1 of the coordinate system | |
SGtransP | moves a solid geometry (or a list) relative using a translation vector | |
SGtransR | rotates a solid geometry (or a list) relative using a rotation matrix | |
SGtransrel | returns a spatial transformed solid using SGtransrelSG | |
SGtransrelSG | changes position of a solid relative to another solid | |
SGtransrelT | tranforms a solid relative to known one | |
SGtransT | transformats a solid geometry or list using a homogenous transformation matrix | |
SGTtrans0 | move the center of the solid into the origin of the coordinate system | |
Ttransrel | language based fnct for spatial arrangement of frames | |
TtransT | returns a matrix multiplication of a (list of) homogenous transformation matrix | |
VLswapX | returns a 2D or 3D point/vertex list, mirrored at the x-Axis | |
VLswapXY | x-axis becomes y-axis of a VL (z-rotation by 90 degree) | |
VLswapXZ | x-axis becomes z-axis of a VL (y-rotation by +90 degree) | |
VLswapY | returns a 2D or 3D point/vertex list, mirrored at the y-Axis | |
VLswapYX | y-axis becomes x-axis of a VL (z-rotation by -90 degree) | |
VLswapYZ | y-axis becomes z-axis of a VL (x-rotation by +90 degree) | |
VLswapZ | returns a 2D or 3D point/vertex list, mirrored at the z-Axis | |
VLswapZX | z-axis becomes x-axis of a VL (y-rotation by -90 degree) | |
VLswapZY | z-axis becomes y-axis of a VL (x-rotation by +90 degree) | |
VLtrans | return similar to PLtrans or SGtrans a transformed VL | |
VLtrans0 | moves an object into the origin of the coordinate system | |
VLtrans1 | moves an object into the first quadrant | |
VLtransN | returns a relative to normal vectors transformed vertex list | |
VLtransP | Moves all points of a vertex list using a translation vector p | |
VLtransR | transforms all points of a vertex list using a rotation matrix | |
VLtransT | returns a transformed Vertex list | |
Copyright 2022-2025 Tim C. Lueth. All rights reserved. The code is the property of Tim C. Lueth and may not be redistributed or modified without explicit written permission. This software may be used free of charge for academic research and teaching purposes only. Commercial use, redistribution, modification, or reverse engineering is strictly prohibited. Access to source code is restricted and granted only under specific agreements. For licensing inquiries or commercial use, please contact: Tim C. Lueth
Last html export of this page out of FM database by TL: 2025-09-21