CPLtransform | finds contours inbetween two sets of CPLs => CVLof2CPLzcorrelate | |
CPLtransrelCPL | relative transformation of CPLs | |
CPLtransrelT | transform the pose of a CPL from one coordinate system into another | |
PLtrans | multi transformation modes for a point list | |
PLtrans0 | returns an origin centered point list | |
PLtrans1 | returns a point list moved into the first quadrant | |
PLtransC | rotates a point list around a center | |
PLtransform | transforms ONE PL into another PL | |
PLtransP | returns a translated point list | |
PLtransR | rotates all point of a point list | |
PLtransT | rotates and moves a point list nx2 | |
SGcenter | centers a solid on the x y or z axis | |
SGtrans | multi transformation modes for a solid geometry | |
SGtrans0 | moves a solid geometry (or a list) into the origin of the coordinate system | |
SGtrans1 | moves a solid geometry (or a list) into quadrant 1 of the coordinate system | |
SGtransP | moves a solid geometry (or a list) relative using a translation vector | |
SGtransR | rotates a solid geometry (or a list) relative using a rotation matrix | |
SGtransrel | returns a spatial transformed solid using SGtransrelSG | |
SGtransrelSG | changes position of a solid relative to another solid | |
SGtransrelT | tranforms a solid relative to known one | |
SGtransT | transformats a solid geometry or list using a homogenous transformation matrix | |
SGTtrans0 | move the center of the solid into the origin of the coordinate system | |
Ttransrel | language based fnct for spatial arrangement of frames | |
TtransT | returns a matrix multiplication of a (list of) homogenous transformation matrix | |
VLswapX | returns a 2D or 3D point/vertex list, mirrored at the x-Axis | |
VLswapXY | x-axis becomes y-axis of a VL (z-rotation by 90 degree) | |
VLswapXZ | x-axis becomes z-axis of a VL (y-rotation by +90 degree) | |
VLswapY | returns a 2D or 3D point/vertex list, mirrored at the y-Axis | |
VLswapYX | y-axis becomes x-axis of a VL (z-rotation by -90 degree) | |
VLswapYZ | y-axis becomes z-axis of a VL (x-rotation by +90 degree) | |
VLswapZ | returns a 2D or 3D point/vertex list, mirrored at the z-Axis | |
VLswapZX | z-axis becomes x-axis of a VL (y-rotation by -90 degree) | |
VLswapZY | z-axis becomes y-axis of a VL (x-rotation by +90 degree) | |
VLtrans | return similar to PLtrans or SGtrans a transformed VL | |
VLtrans0 | moves an object into the origin of the coordinate system | |
VLtrans1 | moves an object into the first quadrant | |
VLtransN | returns a relative to normal vectors transformed vertex list | |
VLtransP | Moves all points of a vertex list using a translation vector p | |
VLtransR | transforms all points of a vertex list using a rotation matrix | |
VLtransT | returns a transformed Vertex list | |