FLclosecontoursVLCL | returns for a contour list the facet list | |
FLcoatVLEL | returns the facets to coat contours in different plane to generate a coating surface | |
FLcoverVLEL | returns the facets to close contours in a plane to generate a cover surface | |
FLtest2 | returns a Vertex and Facet list from an Vertex list and Edge list | |
FTclutch | returns a clutch for Fischertechnik Gear Motor | |
isSG | return whether an object is a Solid Geometry | |
meshgridofBB | returns a meshgrid for the coordinates of a solid | |
ms3Dmodel2SG | converts a microsoft 3D model (found in ultimaker cura) into a SG structure | |
PL2T | Expands two HT Matrizes into 8 edges/vertices of the corresponding bar between T1 and T2 | |
SGaddfacetcenterpoints | creates additional vertices in the middle of each facet | |
SGaddsurfpoints | adds gridpoints at surfaces and edges at all surfaces | |
SGanalyzeGroupParts | returns parts of penetrating solids group colored | |
SGarrangeSGC | arranges all parts of a SG container | |
SGBB | Creates the Bounding Box Solid in the solids frame | |
SGbearing2012 | returns a bearing for a joint | |
SGbendcone | bends a solid geometry around a conic segment with defined geometry | |
SGbending | beates a solid geoemtry on a cylinder or spherical ellipsoid | |
SGbladeofCVL | returns a solid for an almost planar CVL the closing facets | |
SGbladeofPL | returns a solid with a shape of a cutting blade in z direction | |
SGboreholemountingpost | returns a base plate and housing for mounting printed circuit bards | |
SGcapsulate | capsules a solid including alignment | |
SGcell2array | converts a cell list of solids into a struct array of solids | |
SGcell2SG | converts all cells into one solid geometry | |
SGchamfer | chamfers the edges of a 2.5D Solid Geometry | |
SGcolorcopy | copies facet colors of a reference solid to a requreste | |
SGcolorfaces | colors the faces of a solid | |
SGcolorseparation | returns a cell list or SG separated by colors | |
SGconnect | returns a profiled contour rod between the centers of two solids | |
SGconnect2FS | returns the connecting straight solid structure between two surfaces of two solids | |
SGconnect2T | returns a Bezier contour based connection between two solids geoemtries | |
SGconvexHull | returns the convex hulls of a solid geometry | |
SGconvexHullsliced | creates a high resultion fittin convex contour in xy and a sliced on in z | |
SGconvexhullVL | creates the convex hull of a cloud of vertices | |
SGconvexHullXYZ | creates a convex solid by the intersection of the three projections in X Y Z | |
SGconvexofSGintersect | returns a solid to intersect or subtract | |
SGcopypatternXYZ | returns a cell list of xyz copies or a fused solid of SG | |
SGcopyTL | copies a solid using a cell list of frames | |
SGcopyVL | returns a cell list of copies or a fused Solid of SG an positions of VL | |
SGfusedoubledvertices | fuses vertices with similar positions, shortens the VL, but the number of facets remains unchanged. | |
SGgrow | returns the same solid by with increased dimensions | |
SGhollowsolid | returns a copy of the solid with thin walls at an optional distance | |
SGlink | returns a structural link between two solid geometries | |
SGlinkstraight | returns a solid link between TA and TB | |
SGlinkwall | returns a solid geometry of a plain wall and attaches it to a solid geometry | |
SGnegativeform | creates from a solid a negative form with specific features | |
SGof2CPLsz | returns a solid defined by 2 contours and height | |
SGof2CPLTLcorrelate | creates a solid between two vessel structure CPL | |
SGof2CPLz | returns a solid defined by 2 contours and height | |
SGof2CPLzbranch | Creates a Solid for an 1:n or n:1 solid branch | |
SGof2CPLzcorrelate | creates a solid between two vessel structure CPL | |
SGof2CPLzheurist | EXPERIMENT to show the connection of two contours | |
SGof2CVL | returns a solid that closes two | |
SGof2Dfunc | creates a surface or a solid of a 1D or 2D fnct | |
SGof2SGT | Creates a solid between two solids with frames | |
SGof2T | Creates a solid geometry between two frames | |
SGofBB | returns a solid for a bounding box | |
SGofBBui | interactive mode to create a bounding box of the current camera view and 2 mouse clicks | |
SGofCPLbendonadrum | bends a CPL pattern into a cylindrical body (slowly) or rolls it onto a drum | |
SGofCPLextrude | returns an extrudes solid mainly the same as SGofCPLz | |
SGofCPLextrudealongCPL | extrudes a contour ([x z]) along a 2D-contour [x y] | |
SGofCPLrot | returns a solid geometry from of a z-axis rotated closed polygon list | |
SGofCPLrota | returns a solid geometry by rotateing a closed x z contour around z axis | |
SGofCPLsphere | returns solid geometry of a wrapped shell | |
SGofCPLT | returns a extruded SG from a CPL and a final T matrix | |
SGofCPLtransT | returns a solid from a 2D contour and a list of frames | |
SGofCPLz | returns a 2½D extruded Solid volume from a contour polygon list (CPL) | |
SGofCPLzchamfer | returns a solid with chamfered edges | |
SGofCPLzcontour | extrudes a CPL into a Solid Geometry modifying the CPL along z using a contour shape | |
SGofCPLzdelaunayGrid | returns a solid from a contour polygon list and grid resolution | |
SGofCPLzfillgaphull | extrudes several regions without subregions into one region | |
SGofCPLzrotxy | rotates a CPL and extrudes in z | |
SGofCPLzseparated | creates for each closed contour of a CPL an individual solid with an individual height | |
SGofCPLztwist | Creates twisted solids from a CPL and a turning angle | |
SGofCVLz | reconstructs a solid from a CVLZ list | |
SGofCVLzconvexhullfillgap | returns a convex solid based on CVLzconvexhullfillgap | |
SGofFloorplan | creates from solid geometry of floor plan | |
SGofFS | returns a list of solid geometries that are attached to features surfaces | |
SGofgca | returns the solid of the current figure | |
SGofGeoTIFF | creates a solid geometry from a depth image | |
SGofgo | returns handle and surface arrays of a graphics objects | |
SGofpatch | returns a SG from a patch | |
SGofSG | converts cell list of solids into a solid struct | |
SGofSGTsurface | returns the flange surface for a given T matrix frame name | |
SGofsmbFullModelSimulation | returns a solid geometry for an arbitrary time value of a simulation | |
SGofSurface | returns a fitting solid relativ to a surface | |
SGoftext | returns a solid for text optional bended | |
SGofVLdelaunay | returns a convex delaunay triangulation | |
SGofVLFL | returns a solid geometry from a vertex list and a facet list | |
SGofVLFLSGc | returns only the Solid Geometry of structs, Solid, Vertex or Facet list | |
SGofVLFLz | returns a fitting solid based on a surface, i.e. simplified version of SGofSurface | |
SGofVLtrans | returns a convex solid for a transformed vertex list | |
SGpuzzlecut3D | creates from a large solid geometry smaller printable parts | |
SGreduceVLFL | returns a solid with reduced | |
SGshort | returns a new SG with may be shorter VL and FL | |
SGsphere | returns a spherical SG with minimal nr of points | |
SGstackn | returns stacked solid geometries | |
SGstretching | cuts a solid geometry in x and stretches in x | |
SGtext | returns a SG that does fit on the surface on another SG | |
VLBeziernoose | returns a Point list of a noose as link between 2 points with a desired spring length | |
VLELcorticalis | generates vertex list and edge list to connect two contours | |
VLELcorticalis2 | generates vertex list and edge list to connect two contours including additional shells | |
VLFLbar2P | calucates a bar between two points, considering an optional 3rd point to define the x-axis | |
VLFLboxT | returns a box at a predefined position | |
VLFLcap | returns a tube covered with a cap | |
VLFLchar | returns vertex/facet list for some characters | |
VLFLclose | Closes an contour right hand with an optional second contour | |
VLFLclose3DC | Solid procedure to generate facets for ONE closed contour | |
VLFLcloseC | Solid and fast procedure to generate facets for ONE closed contour | |
VLFLclosure | returns a surface in which the solid can be pushed in from z-direction | |
VLFLcoatPCVL | returns coat and covers for vessel contours | |
VLFLcone | returns vertex list and facet list for a cone solid | |
VLFLconnect2VLEL | returns the facets of the outside wall of a tube between to Contours | |
VLFLcontourtube | returns VL, FL of a contour profiled tube along a path in space | |
VLFLcreateblock | returns a solid block model in the x/y plane | |
VLFLcreatecross | returns a solid cross model in the x/y plane | |
VLFLcreateframe | returns a solid frame model in the x/y plane | |
VLFLcreateLogo | creates a 3D solid volume logo with a text string | |
VLFLcreateshaft | returns a solid shaft model in the x/y plane | |
VLFLcylinder | calculates vertex list and facet list for a cylinder | |
VLFLDelaunayVLEL | closes a surface by tesselation of triangles using Delaunay | |
VLFLdome | return VL and FL of a dome | |
VLFLdovetail | generates groove and tongue of a dove tail | |
VLFLellipse1 | returns a vertex list and a facet list for a defined tube geometry | |
VLFLellipse3 | returns light weight structure of a closed sphere or ellipsoid | |
VLFLgear | returns the vertex/facet list for the gear teeth of an internal or external gear | |
VLFLgearhub4shaft | returns the vertex/facet list of a gear hub for a specific gear shaft according to DIN 5480-1:2006-03) | |
VLFLgrid8P | returns a vertex/facet list of a grid structure connecting a list of 8 Points | |
VLFLgrid8P2 | returns a vertex/facet list of a grid structure connecting a list of 8 Points | |
VLFLgridP | generates a grid object given by the size and grid thickness | |
VLFLjointR1 | returns vertices/facets of a revolving joint | |
VLFLmotorBodySocket | returns the vertex/facet list for a body socket of a servo motor | |
VLFLmotorRodSocket | returns the vertex/facet list for a rod socket of a servo motor | |
VLFLofCPLz | returns a 2½D extruded Solid volume from a contour polygon list (CPL) | |
VLFLpost | returns VL and FL of a hollow post | |
VLFLpprojectPL | returns the surface of a parallel projection of a contour | |
VLFLpprojectPLEL | returns the surface of a parallel projection of a contour | |
VLFLring | returns vertex list and facet list of a ring | |
VLFLspring | returns vertex/facet list for a mechanical spring | |
VLFLstar | returns a structure of several independent objects that can combine an inner and a outer structure | |
VLFLstarlink | returns a structure of several independent objects that can combine an inner and a outer structure | |
VLFLtetra | returns a simple tetrahedron geomatry | |
VLFLtext | returns vertex/facet list for a text string | |
VLFLtextattachVLUL | returns a string as VLFL list positioned at the center of a specified union | |
VLFLthread | generates a screw's thread | |
VLFLthreadnut | generates a screw nut's thread | |
VLFLweave | returns the vertex list XVL and facet list XFL of a weaved rectangle | |
VLFLyarn | calculates vertex list and facet list for a wire-yarn | |
VLlink2P | returns links of special shapes between two points in 2D. | |
VLunite2C | returns for 2 contour lines from inside2C the united vertex list | |