FLcoatVLEL | returns the facets to coat contours in different plane to generate a coating surface | |
FLcoverVLEL | returns the facets to close contours in a plane to generate a cover surface | |
FLtest2 | returns a Vertex and Facet list from an Vertex list and Edge list | |
FTclutch | returns a clutch for Fischertechnik Gear Motor | |
isSG | return whether an object is a Solid Geometry | |
meshgridofBB | returns a meshgrid for the coordinates of a solid | |
ms3Dmodel2SG | converts a microsoft 3D model (found in ultimaker cura) into a SG structure | |
PL2T | Expands two HT Matrizes into 8 edges/vertices of the corresponding bar between T1 and T2 | |
SGaddfacetcenterpoints | creates additional vertices in the middle of each facet | |
SGaddsurfpoints | adds gridpoints at surfaces and edges at all surfaces | |
SGanalyzeGroupParts | returns parts of penetrating solids group colored | |
SGarrangeSGC | arranges all parts of a SG container | |
SGBB | Creates the Bounding Box Solid in the solids frame | |
SGbearing2012 | returns a bearing for a joint | |
SGbendcone | bends a solid geometry around a conic segment with defined geometry | |
SGbending | beates a solid geoemtry on a cylinder or spherical ellipsoid | |
SGbladeofCVL | returns a solid for an almost planar CVL the closing facets | |
SGbladeofPL | returns a solid with a shape of a cutting blade in z direction | |
SGboreholemountingpost | returns a base plate and housing for mounting printed circuit bards | |
SGcapsulate | capsules a solid including alignment | |
SGcell2array | converts a cell list of solids into a struct array of solids | |
SGcell2SG | converts all cells into one solid geometry | |
SGchamfer | chamfers the edges of a 2.5D Solid Geometry | |
SGcolorcopy | copies facet colors of a reference solid to a requreste | |
SGcolorfaces | colors the faces of a solid | |
SGcolorseparation | returns a cell list or SG separated by colors | |
SGconnect | returns a profiled contour rod between the centers of two solids | |
SGconnect2FS | returns the connecting straight solid structure between two surfaces of two solids | |
SGconnect2T | returns a Bezier contour based connection between two solids geoemtries | |
SGconvexHull | returns the convex hulls of a solid geometry | |
SGconvexHullsliced | creates a high resultion fittin convex contour in xy and a sliced on in z | |
SGconvexhullVL | creates the convex hull of a cloud of vertices | |
SGconvexHullXYZ | creates a convex solid by the intersection of the three projections in X Y Z | |
SGconvexofSGintersect | returns a solid to intersect or subtract | |
SGcopypatternXYZ | returns a cell list of xyz copies or a fused solid of SG | |
SGcopyTL | copies a solid using a cell list of frames | |
SGcopyVL | returns a cell list of copies or a fused Solid of SG an positions of VL | |
SGfusedoubledvertices | fuses vertices with similar positions, shortens the VL, but the number of facets remains unchanged. | |
SGgrow | returns the same solid by with increased dimensions | |
SGhollowsolid | returns a copy of the solid with thin walls at an optional distance | |
SGlink | returns a structural link between two solid geometries | |
SGlinkstraight | returns a solid link between TA and TB | |
SGlinkwall | returns a solid geometry of a plain wall and attaches it to a solid geometry | |
SGnegativeform | creates from a solid a negative form with specific features | |
SGof2CPLsz | returns a solid defined by 2 contours and height | |
SGof2CPLTLcorrelate | creates a solid between two vessel structure CPL | |
SGof2CPLz | returns a solid defined by 2 contours and height | |
SGof2CPLzbranch | Creates a Solid for an 1:n or n:1 solid branch | |
SGof2CPLzcorrelate | creates a solid between two vessel structure CPL | |
SGof2CPLzheurist | EXPERIMENT to show the connection of two contours | |
SGof2CVL | returns a solid that closes two | |
SGof2Dfunc | creates a surface or a solid of a 1D or 2D fnct | |
SGof2SGT | Creates a solid between two solids with frames | |
SGof2T | Creates a solid geometry between two frames | |
SGofBB | returns a solid for a bounding box | |
SGofBBui | interactive mode to create a bounding box of the current camera view and 2 mouse clicks | |
SGofCPLbendonadrum | bends a CPL pattern into a cylindrical body (slowly) or rolls it onto a drum | |
SGofCPLextrude | returns an extrudes solid mainly the same as SGofCPLz | |
SGofCPLextrudealongCPL | extrudes a contour ([x z]) along a 2D-contour [x y] | |
SGofCPLrot | returns a solid geometry from of a z-axis rotated closed polygon list | |
SGofCPLrota | returns a solid geometry by rotateing a closed x z contour around z axis | |
SGofCPLsphere | returns solid geometry of a wrapped shell | |
SGofCPLT | returns a extruded SG from a CPL and a final T matrix | |
SGofCPLtransT | returns a solid from a 2D contour and a list of frames | |
SGofCPLz | returns a 2½D extruded Solid volume from a contour polygon list (CPL) | |
SGofCPLzchamfer | returns a solid with chamfered edges | |
SGofCPLzcontour | extrudes a CPL into a Solid Geometry modifying the CPL along z using a contour shape | |
SGofCPLzdelaunayGrid | returns a solid from a contour polygon list and grid resolution | |
SGofCPLzfillgaphull | extrudes several regions without subregions into one region | |
SGofCPLzrotxy | rotates a CPL and extrudes in z | |
SGofCPLzseparated | creates for each closed contour of a CPL an individual solid with an individual height | |
SGofCPLztwist | Creates twisted solids from a CPL and a turning angle | |
SGofCVLz | reconstructs a solid from a CVLZ list | |
SGofCVLzconvexhullfillgap | returns a convex solid based on CVLzconvexhullfillgap | |
SGofFloorplan | creates from solid geometry of floor plan | |
SGofFS | returns a list of solid geometries that are attached to features surfaces | |
SGofgca | returns the solid of the current figure | |
SGofGeoTIFF | creates a solid geometry from a depth image | |
SGofgo | returns handle and surface arrays of a graphics objects | |
SGofpatch | returns a SG from a patch | |
SGofSG | converts cell list of solids into a solid struct | |
SGofSGTsurface | returns the flange surface for a given T matrix frame name | |
SGofsmbFullModelSimulation | returns a solid geometry for an arbitrary time value of a simulation | |
SGofSurface | returns a fitting solid relativ to a surface | |
SGoftext | returns a solid for text optional bended | |
SGofVLdelaunay | returns a convex delaunay triangulation | |
SGofVLFL | returns a solid geometry from a vertex list and a facet list | |
SGofVLFLSGc | returns only the Solid Geometry of structs, Solid, Vertex or Facet list | |
SGofVLFLz | returns a fitting solid based on a surface, i.e. simplified version of SGofSurface | |
SGofVLtrans | returns a convex solid for a transformed vertex list | |
SGpuzzlecut3D | creates from a large solid geometry smaller printable parts | |
SGreduceVLFL | returns a solid with reduced | |
SGshort | returns a new SG with may be shorter VL and FL | |
SGsphere | returns a spherical SG with minimal nr of points | |
SGstackn | returns stacked solid geometries | |
SGstretching | cuts a solid geometry in x and stretches in x | |
SGtext | returns a SG that does fit on the surface on another SG | |
VLBeziernoose | returns a Point list of a noose as link between 2 points with a desired spring length | |
VLELcorticalis | generates vertex list and edge list to connect two contours | |
VLELcorticalis2 | generates vertex list and edge list to connect two contours including additional shells | |
VLFLbar2P | calucates a bar between two points, considering an optional 3rd point to define the x-axis | |
VLFLboxT | returns a box at a predefined position | |
VLFLcap | returns a tube covered with a cap | |
VLFLchar | returns vertex/facet list for some characters | |
VLFLclose | Closes an contour right hand with an optional second contour | |
VLFLclose3DC | Solid procedure to generate facets for ONE closed contour | |
VLFLcloseC | Solid and fast procedure to generate facets for ONE closed contour | |
VLFLclosure | returns a surface in which the solid can be pushed in from z-direction | |
VLFLcoatPCVL | returns coat and covers for vessel contours | |
VLFLcone | returns vertex list and facet list for a cone solid | |
VLFLconnect2VLEL | returns the facets of the outside wall of a tube between to Contours | |
VLFLcontourtube | returns VL, FL of a contour profiled tube along a path in space | |
VLFLcreateblock | returns a solid block model in the x/y plane | |
VLFLcreatecross | returns a solid cross model in the x/y plane | |
VLFLcreateframe | returns a solid frame model in the x/y plane | |
VLFLcreateLogo | creates a 3D solid volume logo with a text string | |
VLFLcreateshaft | returns a solid shaft model in the x/y plane | |
VLFLcylinder | calculates vertex list and facet list for a cylinder | |
VLFLDelaunayVLEL | closes a surface by tesselation of triangles using Delaunay | |
VLFLdome | return VL and FL of a dome | |
VLFLdovetail | generates groove and tongue of a dove tail | |
VLFLellipse1 | returns a vertex list and a facet list for a defined tube geometry | |
VLFLellipse3 | returns light weight structure of a closed sphere or ellipsoid | |
VLFLgear | returns the vertex/facet list for the gear teeth of an internal or external gear | |
VLFLgearhub4shaft | returns the vertex/facet list of a gear hub for a specific gear shaft according to DIN 5480-1:2006-03) | |
VLFLgrid8P | returns a vertex/facet list of a grid structure connecting a list of 8 Points | |
VLFLgrid8P2 | returns a vertex/facet list of a grid structure connecting a list of 8 Points | |
VLFLgridP | generates a grid object given by the size and grid thickness | |
VLFLjointR1 | returns vertices/facets of a revolving joint | |
VLFLmotorBodySocket | returns the vertex/facet list for a body socket of a servo motor | |
VLFLmotorRodSocket | returns the vertex/facet list for a rod socket of a servo motor | |
VLFLofCPLz | returns a 2½D extruded Solid volume from a contour polygon list (CPL) | |
VLFLpost | returns VL and FL of a hollow post | |
VLFLpprojectPL | returns the surface of a parallel projection of a contour | |
VLFLpprojectPLEL | returns the surface of a parallel projection of a contour | |
VLFLring | returns vertex list and facet list of a ring | |
VLFLspring | returns vertex/facet list for a mechanical spring | |
VLFLstar | returns a structure of several independent objects that can combine an inner and a outer structure | |
VLFLstarlink | returns a structure of several independent objects that can combine an inner and a outer structure | |
VLFLtetra | returns a simple tetrahedron geomatry | |
VLFLtext | returns vertex/facet list for a text string | |
VLFLtextattachVLUL | returns a string as VLFL list positioned at the center of a specified union | |
VLFLthread | generates a screw's thread | |
VLFLthreadnut | generates a screw nut's thread | |
VLFLweave | returns the vertex list XVL and facet list XFL of a weaved rectangle | |
VLFLyarn | calculates vertex list and facet list for a wire-yarn | |
VLlink2P | returns links of special shapes between two points in 2D. | |
VLunite2C | returns for 2 contour lines from inside2C the united vertex list | |
Copyright 2017-2025 Tim C. Lueth. All rights reserved. The code is the property of Tim C. Lueth and may not be redistributed or modified without explicit written permission. This software may be used free of charge for academic research and teaching purposes only. Commercial use, redistribution, modification, or reverse engineering is strictly prohibited. Access to source code is restricted and granted only under specific agreements. For licensing inquiries or commercial use, please contact: Tim C. Lueth
Last html export of this page out of FM database by TL: 2025-09-21